About Loot

In 2009, LOOT™ began by creating virtual goods for PlayStation®Home, the incredible virtual world on the PlayStation® 3. We built items and experiences around Sony Pictures interactive properties such as Ghostbusters, Angels and Demons, Resident Evil: Degeneration, Cloudy with a Chance of Meatballs and more! We even modeled our Stage Set virtual spaces after real world sound stages on the Sony Pictures lot in Culver City, to encourage PlayStation®Home users to make Machinima! Next, we created the LOOT interactive On Demand system, streaming free live events from NASA and Ustream, free movies and television shows from Crackle, and free music from RadioIO!

In 2014, we entered into a new phrase, evolving towards publishing and porting independent games and creating applications for Sony consoles. And just a year later in 2015, LOOT took the leap to become a completely independent company, LOOT Interactive. Still based in Culver City, we are growing as porting studio and publisher for indie games on both Sony and Microsoft hardware, developing applications for PlayStation®, and creating some of the best themes to be found for the PS4™!

The Team

David Sterling

Co-Founder and Managing Director

Responsible for creating, developing, executing and managing new business opportunities and experiences, utilizing new and emerging technologies within the interactive industry. Oversees all business development for LOOT interactive, including video games, game porting, non-gaming applications, and so forth. Originally joined SONY in 1998 as a Director of Business Operations, and served previously as the VP and General Manager of Applied Graphics Technologies’ (previously Western International Media’s) Spot Link.

Danilo Moura

Vice President
Creative Services and Business Development

Danilo Moura is a co-founder of LOOT since it was formerly owner by owned by Sony Pictures. He joined the Sony in 2007, after having launched and managed the award-winning DVD and Digital Cinema Mastering division of Casablanca, the largest Movie & TV post-production company in South America since 2001. He is the inventor of a VR patent-pending extension that enables efficient video streaming of high quality stereoscopic 360 content.  Danilo has 14 years of business and product development experience while managing creative services and software development teams. His LOOT studio has released six games on PlayStation®4 and 11 highly rated video streaming applications on PlayStation. This in addition to two mobile games and 400+ Virtual Goods released on PlayStation®3 Home. Danilo is currently working on unannounced games and VR experiences for Sony PlayStation VR, Oculus and Google Cardboard.

Danilo oversees creative services, business operations and product development for games and apps.  Responsible for creating, developing and executing new business opportunities across all business verticals. Danilo always aims to push the boundaries of cutting edge interactive technologies, striking the perfect balance of innovation, art, technology and “on time and on budget” production work-flow.

Jason Sorensen

Production Services

Responsible for production across all LOOT verticals, including games, game porting, non-gaming applications and social media. Produced multiple titles for LOOT, including games such as The Last Tinker™: City of Colors, Whispering Willows, Q*bert Rebooted, Velocibox, FLUSTER CLUCK™, Back To Bed, and Electronic Super Joy, as well as apps for Twitch, Red Bull, Popcornflix, SnagFilms, NHL, NBA, MLB, Gaiam TV, Sony Pictures Television (Crackle) and a wide variety of virtual goods for PlayStation®Home. Prior to joining SONY in 2013, spent nearly a decade in high-end resort development for Ritz-Carlton and Marriott International.